How to play Wildebeest Chess : How To Play Wildebeest Chess

How to play Wildebeest Chess : How To Play Wildebeest Chess

Played on an 11x10 board, Wildebeest chess introduces the Camel And Wildebeest which are enhanced jumping pieces.

How to play
Wildebeest Chess

Played on an 11x10 board, Wildebeest chess introduces the Camel And Wildebeest which are enhanced jumping pieces.

Introduction

Wildebeest chess is a modern chess variant that introduced two extra pieces and uses and enlarged and irregular shaped board (11 x 10 squares).

Starting Position

Wildebeests 11 x 10 board with two additional Camels and one Wildebeest
Board is interactive - make a move

Two new pieces are used in Wildebeest Chess

Camel
Camel

A camel moves similarly to a Knight, but in an extended ā€œLā€ - jumping 3 squares rather than 2, before the normal one perpendicular square.

Move the Camel piece to see all legal moves
Board is interactive - make a move
Wildebeest
Wildebeest

The Wildebeest from which this variant takes its name combines a regular Knight and a Camel unique to this variant.

Move the Wildebeest piece to see all legal moves
Board is interactive - make a move
Pawns
Pawns

Pawns may advance upto three squares on their first movement.

Should a pawn advance one square only on their first movement, they may subsequently move one or two squares on their second movement.

Further moves of the same pawn are limited to the normal one square advance.

Pawns may advance 3 squares, and a pawn that has already moved may still advance another 2.
Board is interactive - make a move

Pawn Promotion

Pawns can only promote to a Queen or Wildebeest.

Pawns promote as normal, but promotion is limited to Queen or Wildebeest only.
Board is interactive - make a move

Castling

When castling the King may move up to four squares along the home rank. The Rook will be placed on the square adjacent to the King as normal.

The King can move up to 4 squares when castling in this variant.
Board is interactive - make a move

En Passant

En Passant is legal when a Pawn advances more than one square, so therefore not necessarily after a Pawns's first movement. The capture must take place right after the opposing Pawn's move.

The scope of En Passant is expanded because a Pawn can advance upto 3 squares on its opening move, and 2 on its second.
Board is interactive - make a move
A Pawn can advance 2 squares on its second movement too. EnPassant is limited to only the passed squares on this move.
Board is interactive - make a move

Check and Checkmate rules remain the same as Standard Chess.

Stalemate

Placing your opponent in stalemate results in a win.

Draw

Insufficient material and threefold repetitions rules apply as normal.

Note : Stalemate is a win in this variant, and not a draw. See Stalemate

Winning

The game is won by either Checkmate or Stalemate.

Attribution

  • R. Wayne Schmittberger

Some chess variants are currently playable live and all will soon be available to play as daily/correspondence chess.

For chess variant suggestions please post to the site forums or on socials.

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