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2006 December Sicilian Defence, Kan Variation

2006 December Sicilian Defence, Kan Variation

Tournament Round 1

Round 1

Group 1
All games complete0
Total score18936
Max. possible score18936
Group 2
All games complete0
Total score715013
Max. possible score715013
Group 3
All games complete0
Total score181206
Max. possible score181206
Group 4
All games complete0
Total score117160
Max. possible score117160
Group 5
All games complete0
Total score121509
Max. possible score121509
Group 6
All games complete0
Total score912123
Max. possible score912123
Group 7
All games complete0
Total score15847
Max. possible score15847
Group 8
All games complete0
Total score18936
Max. possible score18936
Group 9
All games complete0
Total score129015
Max. possible score129015
Group 10
All games complete0
Total score9999
Max. possible score9999
Group 11
All games complete0
Total score181206
Max. possible score181206
Group 12
All games complete0
Total score121860
Max. possible score121860
Group 13
All games complete0
Total score181260
Max. possible score181260
Group 14
All games complete0
Total score18639
Max. possible score18639
Group 15
All games complete0
Total score101366
Max. possible score101366
Group 16
All games complete0
Total score18099
Max. possible score18099
Group 17
All games complete0
Total score161107
Max. possible score161107
Group 18
All games complete0
Total score315315
Max. possible score315315
Group 19
All games complete0
Total score18963
Max. possible score18963
Group 20
All games complete0
Total score11000
Max. possible score11000
Group 21
All games complete0
Total score013166
Max. possible score013166
Group 22
All games complete0
Total score186012
Max. possible score186012
Comments (0)

White to move

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1.e4 c5 2.Nf3 e6 3.d4 cxd4 4.Nxd4 a6
With 4...a6, Black stops the White knight from jumping to b5 and prepares an eventual ...b5 advance. The variation retains maximum flexibility. Black waits for White to move before choosing a plan.
Timeout
1 days
Timebank
21 days
Started
31 Dec 06
Status
Tournament finished

3 points for a win, 1 for a draw. Leading player or players progress.

Winner of the final group wins the tournament.

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